![]() ![]() Every "Thwang," "Clang" and "Pow" is visualized on-screen, making Hi-Fi Rush look even more like a comic. Chai's guitar attacks have multiple visual effects like flashes that emphasize hits akin to comic books, and Tango Gameworks has gone the extra mile by making the sound effects visible as well. Those looking to get into the colorful, rhythmic chaos of Hi-Fi Rush can now enjoy it on PC and Xbox Series X|S through Xbox Game Pass, and additionally through Xbox Cloud Gaming as well.Things get even more hectic once combat unfolds. the parent of Tango Gameworks’ parent did agree to honor Ghostwire Tokyo’s limited-exclusivity deal with PlayStation, and an Xbox version of the game has still not materialized. Thus, a Hi-Fi Rush PS4 or even PS5 version may indeed have been in the cards before Microsoft finalized its acquisition of Bethesda in 2021, seeing as much of Bethesda’s IP catalogue will not be catering to PlayStation gamers in the future. I know people were saying “Oh, you made this because of Game Pass,” but this is before (Microsoft acquired Bethesda). And so I’m like, what if I pitch this? This is the most un-Bethesda game I could possibly imagine, and this is going to be a long shot… but I have this idea.ĭismissing the notion that the game only exists because of the Xbox Game Pass distribution platform, Johanas revealed that the idea for the game was pitched six years ago in 2017, long before Microsoft even initiated its acquisition of Bethesda: We knew that Ghostwire (Tokyo) was in production it was the next title that we were going to make. ![]() I had finished working on The Evil Within 2, and we (Tango Gameworks) had just made two horror games in a row. It’s one of those dream games that I had like, way way back. kj6wHulWLIĭiscussing the genesis of his funky rhythm-action brainchild, Johanas brought up his nervousness while originally pitching the idea to Tango Gameworks’ parent Bethesda: The game was in the works even before Gamepass and the Microsoft acquisition! But it worked out very well in the end. Hi-Fi Rush was John Johanas' dream game, he pitched the idea in 2017 after finishing work on The Evil Within 2. ![]() Tango Gameworks Game Designer and Hi-Fi Rush director has shot down claims that the game was made because of Microsoft’s Xbox Game Pass, stating that he pitched idea for Hi-Fi Rush in 2017 to Bethesda, long before Microsoft’s acquisition of the company. ![]()
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